![]() ![]() As for next time you open the Editor, if the three files are present and saved in the level, which loads up by default when you boot up the Editor, you wont have do the workaround mentioned in.Since this is a blueprint that runs in the editor, I have no control over Infinite Loops, so please add three zeros to the Maximum Loop Iteration Count, found in Edit>Project Settings>General Settings>Blueprints>. ![]() Tick Stack Data to add more Array Elements if you want to stack multiple sessions, but keep in mind that the more you stack, the more time it will take to display them.sav file you want to view into the SaveGameName field The Visualizer is the blueprints that controls everything, select it in the level.Add the HeatMapVisualizer and HeatMapDeployer to view the data.Add HeatMapLoader to the level First.Otherwise the editor will crash !!!.\UnrealTournamentEditor\UnrealTournament\Saved\SaveGames \WindowsServer\UnrealTournament\Saved\SaveGames Once you have a recorded session, get the.\UnrealTournamentEditor\UnrealTournament\Content Download The Visualizer Blueprint package.you can also set it up in the editor, by clicking the dropdown next to PLAY > Advanced Settings > Server Game Options - ?mutator=/Game/HeatMap/M_HeatMap.M_HeatMap_C.
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